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Floating Point
Interactive IEEE-754
- Interactive IEEE-754
What Every Computer Scientist Should Know About Floating-point Arithmetic
- What Every Computer Scientist Should Know About Floating-point Arithmetic
The floating point guide
- The floating point guide: NO comparison, rounding, propagation
If you really have to compare floats... some thoughts
- If you really have to compare floats... some thoughts. Plus many other interesting links about this hell/stuff!!!
Do not use neither floats nor doubles for time
- Do not use neither floats nor doubles for time, even if here says you could use double
IEEE Arithmetic
- DOC from Oracle about IEEE-754. Really well explained!!
Subnormal/denormal and performance
- Performance problems with subnormal/denormal numbers
Using FTZ or DAZ; avoiding performance problems.
- Using FTZ or DAZ; avoiding performance problems. Problem: you do not have anymore IEEE-754!!
Avoiding denormal values
- Again using FTZ or DAZ; just available with SSE instructions!!! And no more IEEE-754 again.
Be aware!! Some platforms just support FTZ
- There are platforms that support flush-to-zero only, and there are many platforms where flush-to-zero is the default
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